Game prop
A low equipment crate, twice as wide as it is tall. Three ribs cross the lid. Two steel latches sit on the front. Ochre painted metal with scuffed corners.
Describe a single object and generate a 3D model from your prompt. Start with a game prop, a figurine or a product idea, then rotate the result to inspect its shape and materials.
Browse example prompts ↓Pick a starting point, then change the proportions, material or a distinctive part. Each prompt describes one object you can inspect from several angles.
A low equipment crate, twice as wide as it is tall. Three ribs cross the lid. Two steel latches sit on the front. Ochre painted metal with scuffed corners.
A seated fox figurine with upright ears and a thick tail curled across its front paws. Rust-orange glazed ceramic, a cream chest and a white tail tip.
A squat blue stoneware teapot with a fitted lid. A short tapered spout sits opposite a thick loop handle. The base is wide and flat.
Name the object and its proportions. Place important features on a particular face. For the teapot, “opposite the handle” gives the spout a clear relationship to the body. Finish with color and surface detail.
Continue with your prompt and review the credit quote. Geometry only is useful for checking whether the handle has an opening. Standard adds texture so you can also judge the blue glaze. Click Generate when you are ready.
Rotate until you can see through the handle. Check where the spout joins the body and whether the lid reads as a separate form. For a second attempt, change the phrase that describes the part you want to improve.
The quote is per generated model. A new attempt with revised wording uses the credits shown in Studio. You can inspect and download an existing result without another generation charge.
Use HD texture to explore fine surface patterns. For changes to the outline, revisit the description of the shape or try detailed geometry. Compare all four quality settings.
A text prompt is the only creative input this mode needs. If the silhouette of a specific drawing matters, upload it with Image to 3D. If you have front and side references, try Multi-view to 3D.
You can enter up to 1,024 characters. Spend that space on visible features. For a lantern, the shape of the frame, the position of the handle and the color of the metal tell the model more than a backstory.
Download the textured GLB to inspect the asset in a 3D editor. Check its scale, mesh density and materials for your game. For printing, export a supported result as STL and check wall thickness, supports and dimensions in a slicer. Choose between GLB and STL.